Mounts and Vehicles
When traveling long distances outdoors, characters can use mounts or vehicles to increase their speed, their carrying capacity, or both. The Mounts and Vehicles table shows the effective speed of common mounts and vehicles, as well as their typical carrying capacities. For mounts, the carrying capacity is the normal load, the heavy load, and the maximum drag load for the creature (see "Carrying, Lifting, or Dragging”). For vehicles, it’s the maximum weight of goods that the vehicle can carry.
The table assumes a day of travel is 10 hours long, although sailing ships and airships can travel up to 24 hours a day if properly crewed.
Mount or Vehicle Speed Per Day Per Hour Per Minute Carrying Capacity
Airship 15 180 miles 7½ miles 750 feet 20 tons
Cart or wagon 5 25 miles 2½miles 250 feet 1 ton
Riding horse 10 50 miles 5 miles 500 feet 237/475/1187 pounds
Rowboat 3 15 miles 1½ miles 150 feet 600 pounds
Rowboat (downstream) 4-6 20-30 miles 2-3 miles 200-300 feet 600 pounds
Sailing ship 7 84 miles 3½ miles 350 feet 150 tons
Warhorse 8 40 miles 4 miles 400 feet 262/525/1312 pounds
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Riding Horse
Large natural beast (mount)
Level 1 Brute XP 100
Initiative 1 Senses Perception 5; low-light vision
HP 36; Bloodied 18
AC 14; Fortitude 15, Reflex 13, Will 10
Speed 10
Kick (standard, at-will)
4 vs AC; 1d6 4 damage.
Alignment Unaligned Languages -
Str 19 ( 4) Dex 13 ( 1) Wis 11 (0)
Con 16 ( 3) Int 2 (-4) Cha 9 (-1)
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WARHORSE SILA 21
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Carrying, Lifting and Dragging
Adventurers carry a lot of gear. A creature’s Strength score determines how heavy a load it can carry, as well as how much it can push or drag along the ground. A monster’s carrying capacity comes into play only in unusual situations.
Normal Load: Multiply the creature’s Strength score by 10. The result is the weight, in pounds, that the creature can carry around without penalty.
Heavy Load: Double the normal load number (that is, Strength × 20) to find a creature’s heavy load, the maximum weight it can lift off the ground. While a creature is carrying more than its normal load, it is slowed. Carrying such a load requires both hands.
Maximum Drag Load: Five times a creature’s normal load (that is, Strength × 50) is the most weight it can push or drag along the ground. The creature is slowed if it pushes or drags more weight than its normal load, and it can’t push or drag more than its heavy load over difficult terrain.
Published in Player's Handbook, page(s) 222, Rules Compendium, page(s) 265.
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ROZDILY OPROTI PRAVIDLU A HODTOT V TABULKACH JE KOEFICIENT 1,25
klate aji s capsem :_))